Hello fellow players, Dungeon Masters, and fantasy aficionados. Welcome to Dungeons and Dragons and Dunderheads, my personal blog about Dungeons and Dragons!
I LOVE D&D, and fantasy in general. Overtime it's become much bigger in the public eye, making a lot of new players, and first time Dungeon Masters scrambling to make a new story.
D&D has gone from kids playing in their basements to a very large and fun pastime enjoyed by many a player and bystander alike.
Personally, I've been on all sides of the spectrum. I saw people playing for the first time when I was only 12 and in that time I have been a part of many adventures with my friends.
Being a Dungeon Master (DM), and running a campaign is much different than playing the game, but equally enjoyable. Running a game currently has been an eye opening experience, especially to how hard yet easy it is to come up with your own story that you can put your players through.
D&D is a lot of fun to play, and there's a huge number of tips about being a good player, working out the best way to be a DM are amazing tips for someone to get started.
Even seasoned veterans who can tell the difference between a Gelatinous Cube and a Black Pudding can always benefit from a few pointers.
I hope to share my own personal experiences, both from my own campaign and campaigns I have run in the past. After all, everyone who has played the game knows there is nothing more exciting than hearing your DM say "ROLL INITIATIVE!"
In the next few posts I will talk about the hardest parts of Dungeons and Dragons, running the game as a Dungeon Master. As a DM you need to create an effective and compelling story, which in itself has its challenges.
Running a campaign requires good collaboration between your players and yourself, as they want to have a good time as much as much as you do! Finally there are many make or break moments that if gone through effectively can make a campaign memorable or leave a bad taste in everyone's mouth.
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